Task 1
The bar charts illustrates information about social media impact in businesses in 2012 to 2016, measured in percentage. Overall, social media in mega companies have the largest impact in every given period, even it had once plummeted, it still outweighs other companies. Meanwhile, small companies experienced minimal impact from social networking and surge up in the end of period, thus it remain the smallest. Initially, large companies starting with about 78% businesses in 2012. It remained stabl...
The given charts illustrate the changes in the ownership of electrical appliances and the amount of time spent on housework in households in a certain country from 1920 to 2019. The first table shows a significant increase in the ownership of electrical appliances over the years. In 1920, only 40% of households had washing machines, 3% had refrigerators, and 30% had vacuum cleaners. By 2019, these figures had risen to 75%, 100%, and 100% respectively. Notably, refrigerator ownership saw the most...
The line graph illustrates the proportion of inhabitants living in urban areas across four Asian nations - the Philippines, Malaysia, Thailand and Indonesia - from 1970 to 2020, including projected figures up to 2040. Overall, it is clear that the percentage of city dwellers increased in all four countries throughout the observed period. Malaysia consistently had the highest urban population rate, while Indonesia’s rate remained the lowest among the four. Looking at the details, Malaysia start.....
The bar chart presents data on the worldwide sales of various categories of digital games spanning the years 2000 to 2006. Overall, it is immediately apparent that handheld games consistently generated the highest sales revenue throughout the period, while mobile phone games began with minimal sales but experienced a significant surge towards the end. Console and online games demonstrated comparatively lower sales figures overall. Looking at the specifics, handheld game sales started at approxim...
The bar chart illustrates the number of worldwide sales for four types of digital games from the year 2000 to 2006. Overall, handheld games consistently had the highest sales revenue throughout the period. Despite a decline in console game sales, the revenue from all other types of games witnessed an upward trend. In 2000, the sales figures for handheld games started at nearly $12 billion, escalating steadily to reach $18 billion in 2006. Console game, however, the sales began at $6 billion in 2...
The chart illustrates the sales trends of four categories of digital games across a seven-year period, from 2000 to 2006. The categories include mobile phone games, online games, console games, and handheld games. Sales are measured in billions of dollars. Overall, handheld game sales were the highest throughout the period. In 2000, handheld games generated approximately 11 billion dollars in sales. By 2006, this figure had risen significantly to around 17 billion dollars, showing a consistent u...
The graph illustrates the proportion of people residing in urban areas across four Southeast Asian nations from 1970 to 2040. It is evident that there has been a general upward trend in urban population across all countries, with the Philippines consistently having the highest percentage, while Thailand and Indonesia started with the lowest. In 1970, the data reveals that around 30 percent of the population in the Philippines lived in cities. By 2010, this figure had increased to over 50 percent...